You may copy this file for noncommercial use. The latest version
is located at
cs.fit.edu/~mmahoney/cse2050/how2cpp.html updated
Apr. 14, 2010. Please report errors to Matt Mahoney at
mmahoney@cs.fit.edu.
Seldom-used features have been deliberately omitted.
Statements if, for, while, return, break...
Expressions arithmetic, comparison, assignment...
The most important types are
int, char, bool, double, and the containers string, vector,
and map. Summary of common types:
C++ allows you to create your own types and libraries. The most
important type is a class, allowing object oriented
programming. A class is an abstract data type with a hidden
representation and a set of public member functions and types.
Classes can be organized into a hierarchy (inheritance), and you
can write code that accepts any type in this hierarchy (polymorphism).
Functions and classes can be parameterized by type (templated).
C++ is a compiled language, an upward compatible superset of C
and an (incompatible) predecessor to Java. C++ compiles C programs but
adds object oriented (OO) features (classes, inheritance, polymorphism),
templates (generic functions and classes), function and operator
overloading, namespaces (packages), exception handling, a library of
standard data structures (string, vector, map, etc.) and formatted text I/O
(istream, ostream). Unlike Java, C++ lacks a standard graphical user
interface (GUI), network interface, garbage collection, and threads,
and allows non-OO programming and unchecked low-level machine operations
with pointers. However, C++ executes faster than Java and requires
no run-time support.
A C++ program is a collection of function, object, and type declarations.
Every program must have a function int main() { ... }
where the curly braces enclose a block, a sequence of declarations
and statements ending in semicolons which are executed in order.
A statement is an expression, block,
or control statement that alters the order of execution, such as
if, while, for, break, return.
Some types (std::string), objects (std::cout),
and functions are defined in header files, requiring the line
#include <header> before use. Items
defined in the standard headers are in the namespace std.
The std:: prefix may be dropped after the statement
using namespace std;. For instance,
The symbol // denotes a comment to the end of the line. You may also
use /* ... */ for multiline comments. Spacing and indentation is
used for readability. C++ is mostly free-form, except that
the end of line is significant after # and //.
C++ is case sensitive.
C++ source code files should be created with a text editor and
have the extension .cpp. If the above is called hello.cpp,
it may be compiled and run as follows in a UNIX shell window:
In Windows, the GNU C++ compiler is called DJGPP. To compile and
run from an MS-DOS box:
To use the network or GUI interface in UNIX, you must use the X
and socket libraries, which don't work in Windows. In Windows, you
must use the Windows API and a compiler that supports them, such
as from Microsoft, Borland, or Symantec. GUI/network programming is
nonportable and outside the scope of this document.
Links to free and commercial C++ compilers can be found at
cplusplus.com.
A program consists of a collection of functions (one of which must
be int main() {...}) and type and object
declarations. A function may contain declarations and statements.
Statements have the following forms, where
s is a statement, and
t is a true/false expression.
A statement may be a declaration or an expression. Objects and
types declared in a block are local to that block.
(Functions cannot be defined locally). It is normal (but not required) to
show statements on separate lines and to indent
statements enclosed in a block. If braces are optional, we indent anyway.
For instance,
The for loop is normally used for iteration. For
instance, the following both exit the loop with i set to the index of
the first element of a such that a[i] is 0, or to 10 if not found.
It is only possible to break from the innermost loop
of a nested loop. continue in a for loop
skips the rest of the block but executes the iteration (s2) and
test before starting the next loop.
return x; causes the current function to return to
the caller, evaluating to x. It is required except in functions
returning void, in which case return; returns without a
value. The value returned by main() has no effect on
program behavior and is normally discarded. However it is available
as the $status in a UNIX csh script or ERRORLEVEL in a Windows .BAT file.
A test of several alternatives usually has the form
if (t) s; else if (t) s; else if (t) s; ... else s;.
A switch statement is an optimization
for the special case where an int expression is tested against a
small range of constant values. The following are equivalent:
throw x jumps to the first catch statement of the
most recently executed try block where the parameter declaration
matches the type of x, or a type that x can be converted to, or is
.... At most one catch block is executed.
If no matching catch block is found, the program aborts
(Unexpected exception).
throw; with no expression in a catch block throws
the exception just caught. Exceptions are generally
used when it is inconvenient to detect and handle an error in the
same place.
There are 18 levels of operator precedence, listed highest to lowest.
Operators at the same level are evaluated left to right unless indicted,
Thus, a=b+c means a=(b+c) because + is higher than =, and a-b-c means
(a-b)-c. Order of evaluation is undefined, e.g. for sin(x)+cos(x)
we cannot say whether sin() or cos() is called first.
The meaning of an expression depends on the types of the operands.
(x,y) denotes a comma separated list of 0 or more objects,
e.g. (), (x), or (1,2,3,4).
static_cast<T>(x) converts x to type T if a conversion
is defined. Usually the value of x is preserved if possible. Conversions
are defined between all numeric types (including char and bool), from
0 to pointer, pointer to bool or void*, istream to bool, ostream to bool,
char* to string, from a derived class to base class (including
pointers or references), and from type T to type U if class U has a
constructor taking T or class T has
a member operator U().
A conversion will be implicit (automatically applied) whenever an
otherwise invalid expression, assignment, or function argument can be
made legal by applying one, except for T to U where U's constructor
taking T is declared explicit, for example, the constructor
for vector taking int.
const_cast<T>(x) allows an object to be modified through
a const pointer or reference. It must always be explicit.
reinterpret_cast<T>(x) turns off normal type checking between
int and different pointer types, which are normally incompatible. The only
safe conversion is to convert a pointer back to its original type.
Conversion is always explicit.
A declaration creates a type, object, or function and gives it a name.
The syntax is a type name followed by a list of objects with possible
modifiers and initializers applying to each object. A name consists of
upper or lowercase letters, digits, and underscores (_) with a leading
letter. (Leading underscores are allowed but may be reserved).
An initializer appends the form =x where x is an expression,
or (x,y) for a list of one or more expressions.
For instance,
An int value may be written in decimal (e.g. 255), hexadecimal
with a leading X (e.g. xff or XFF) or octal (base 8) with a leading 0
(e.g. 0377). A trailing L denotes long (e.g. 255L or 255l), and U denotes
unsigned. These may be combined (e.g. 255lu or 255UL is unsigned long).
Most integer operations translate to a single machine instruction
and are very fast.
Assignment returns the value assigned, e.g. x=y=0 assigns 0 to y and
the new y to x. The result is an lvalue, e.g. (x=y)=0 is also legal
(but useless). It assigns y to x, then 0 to x.
++i and i++ both add 1 to i. However, ++i returns the new value,
and i++ returns the old value. Likewise for decrement, --i and i--, which
subtracts 1. The pre forms, ++i, --i, are lvalues.
Bitwise operators treat an int as a 2's compliment B-bit binary
number (B=32) with weights -2B-1, 2B-2,
2B-3, ...
8, 4, 2, 1. The leftmost bit is negative, and serves as the sign
bit. Thus, 0 is all zero bits and -1 is all 1 bits. Bitwise
operators x&y x|y x^y and ~x perform B simultaneous logical operations
on the bits of x and y. For instance, if y is a power of 2, then
x&(y-1) has the effect x%y, but is usually faster, and the result is always
positive in the range 0 to y-1.
x<<y returns x shifted left by y places, shifting in zeros.
The result is x*2y. x>>y returns x shifted right by y places,
shifting in copies of the sign bit (or zeros if unsigned).
The result is x/2y but
rounding negative instead of toward 0. For instance, -100>>3 is -13.
y must be in the range 0 to B-1 (0 to 31). Shifting is usually faster
than * and /.
Any binary arithmetic or bitwise operator may be combined with
assignment. The result
is an lvalue. e.g. (x+=2)*=3; has the effect x=x+2; x=x*3;
Logical operators treat 0 as false and any other value as true.
They return true (1) or false (0), as do comparisons. The && and ||
operators do not evaluate the right operand if the result is known from
the left operand.
A char is a one byte value. Unlike other numeric types,
it prints as a character, although it can be used in arithmetic expressions.
Character constants are enclosed in single quotes, as 'a'.
A backslash has special meaning. '\n' is a newline,
'\\' is a single backslash, '\'' is a single
quote, '\"' is a double quote. A backslash may be followed by 3 octal
digits ('\377') or an X and 2 hex digits ('\xFF') (but not decimal).
Most computers use ASCII conversion as follows:
A double is usually represented as a 64 bit number with a sign bit,
an 11 bit exponent, and 52 bit mantissa. Therefore it can only represent
numbers of the form M*2E exactly, where -252 <
M < 252 and 2-10 < E < 210.
This is about + or - 1.797e308 with about 15 decimal digits of precision.
Therefore, numbers like 1e14 and 0.5 have exact representations, but 1e20
and 0.1 do not.
Additional mathematical functions (sqrt(), log(), pow(), etc.) can
be found in <cmath>.
In a declaration, modifiers before the type name apply to
all objects in the list. Otherwise they apply to single objects.
const objects cannot be modified once created. They must
be initialized in the declaration. By convention, const objects are
UPPERCASE when used globally or as parameters.
A reference creates an alias for an object that already exists.
It must be initialized. A reference to a const object must also be const.
A function has a list of parameter declarations, a return type,
and a block of statements. Execution must end with a return statement
returning an expression that can be converted to the return type,
unless void, in which case there is an implied return; at
the end. Arguments passed to a function must match the parameters
or allow implicit conversion (such as int to double).
Functions must be defined before use, or
have a matching declaration that replaces the block with a semicolon
and may optionally omit parameter names.
Functions are always global (not defined in other functions).
Command line arguments may be passed to
main(int argc, char** argv) where argv is
an array of argc elements of type char* ('\0' terminated array
of char), one element for each word (separated by white spaces).
In UNIX, the command line is expanded before being passed (* becomes
a directory listing, etc). The following program prints the command
line.
Function parameters have local scope. They are initialized by
copying the argument, which may be an expression. Reference parameters
are not copied; they become references to the arguments passed, which
must be objects that the function may modify. If the reference is
const, then the argument may be an expression. Const reference is
the most common for passing large objects because it avoids the run
time overhead of copying.
Functions returning a reference must return an object which
can be assigned to, and that object must exist after returning
(global or static, but not local). The function may be called
on the left side of an assignment. Functions returning by value
make a temporary copy which is const.
Functions with the same name may be overloaded by matching the
arguments to the parameters.
Functions may have default arguments by initializing the parameters.
Defaults should be specified only once. Defaulted parameters must
appear after all non-default parameters.
inline is a hint to the compiler to optimize for speed
by expanding the code where it is called, saving a call and return
instruction. Unlike a macro, semantics are preserved.
Only short functions should be inlined.
A pointer stores the address of another object, and unlike a reference,
may be moved to point elsewhere. The expression &x means "address of
x" and has type "pointer to x". If x has type T,
then &x has type T*.
If p has type T*, then *p is the object
to which it points, which has type T.
The * and & operators are inverses, e.g. *&x == x.
Two pointers are equal if they point to the same object.
All pointer types are distinct,
and can only be assigned pointers of the same type or 0 (NULL).
There are no run time checks against reading or writing the contents
of a pointer to invalid memory. This usually causes a segmentation
fault or general protection fault.
A pointer to a const object of type T must also be const, of
type const T*, meaning that the pointer may be assigned to
but its contents may not.
A function name used without parenthesis is a pointer to a function.
Function pointers can be assigned values and called.
Explicit pointer conversions are allowed but usually unsafe.
The size of an array must be specified by a constant, and may be left
blank if the array is initialized from a list. Array bounds
start at 0. There are no run time checks on array bounds.
Multi-dimensional arrays use a separate bracket for each dimension.
An array name used without brackets is a pointer to the first element.
A literal string enclosed in double quotes is an unnamed static array of
const char with an implied '\0' as the last element. It may be used either to
initialize an array of char, or in an expression as a pointer to the
first char. Special chars in literals may be escaped with a backslash
as before. Literal strings are concatenated without a + operator
(convenient to span lines).
Standard library types (string, vector, map...) and objects
(cin, cout...) require a
#include <header> and must be extracted from
namespace std, either with a using namespace std;
statement or by using the fully qualified names preceded with std::,
as in std::cout.
The header <iostream> defines global object cin of
type istream, and global objects cout, cerr, clog
of type ostream. cin represents standard input,
normally the keyboard, unless redirected to a file or piped on the
command line. cout represents standard output, which is
normally the screen unless redirected or piped. Writing to
cerr or clog both write to the screen even if output
is redirected. The difference is that writing a newline ('\n') flushes
any buffered output to cerr but not to cout or
clog.
In the following, in is an istream (cin),
out is an ostream (cout, cerr, clog), i is int, c is char, and cp is char*.
Input with >> reads a contiguous sequence of non-whitespace
characters. If x is numeric and the next word contains invalid
characters (such as "1.5" or "foo" for an int), then the first
offending character remains unread, in.bad() is set, and no further
input can occur until in.clear() is called. Input into a char*
array is not bounds checked. Input returns the istream to allow
chaining, and has a conversion to bool to test for success. Output
also returns the ostream to allow chaining.
The get() methods read one character
including whitespace. The various getline() functions read up through
the next newline character and discard the newline.
The methods good(), bad(), eof(), fail(), clear(), and
implicit conversion to bool are available in ostream,
just as in istream, but are seldom used.
Defines manipulators for formatted output of numeric types.
They have no effect on strings. setw() applies only to the
next object printed, but the others remain in effect until changed.
cp is the file name. It must be a char*, not string (use
s.c_str() to convert string s).
Input is normally in text mode. In Windows, carriage returns ('\r') are
discarded, and an ASCII 26 ('\032') signals end of file. In binary
mode and in UNIX, no such translation occurs. The file is closed
when the ifstream is destroyed.
ofstream is derived from ostream,
inheriting all its operations (such as <<). In addition,
In text mode in Windows, writing '\n' actually writes "\r\n".
The file named cp is overwritten if it exists, or created otherwise.
The file is flushed and closed when the ofstream is destroyed.
To implement push_back() efficiently, a vector typically
doubles the reserved space when it runs out in order to minimize
memory reallocation and copying. reserve() allows this
strategy to be optimized.
f (when used as a template argument) is a functoid (or
function object), a class
that looks like a function by overloading (). For example:
The standard library provides a hierarchy of exception types. Not all
of them are used by the library, but any may be thrown.
New exceptions may be derived from existing types to maintain this
interface (see inheritance).
Many C++ standard library functions operate on sequences denoted by
iterators or pointers. Iterators are a family of types that
include pointers. They are classified by the operators they support.
Some algorithms require certain iterator types, but will accept more
powerful types. For example, copy(b, e, d) require b and e
to be at least input iterators and d to be at least an output iterator. But
it will accept forward, bidirectional, or random iterators because these
all support input and output operations. sort() requires random
iterators and will accept no other type.
The notation [b,e) denotes
the sequence of e-b objects from b[0] to e[-1], i.e. b points to the
beginning of the sequence and e points one past the end. For most
containers, v, the sequence is [v.begin(), v.end()). For an array of
n elements, the sequence is [a, a+n).
In the following, b and e are input iterators, and d is an output iterator,
unless otherwise specified. Parameters eq and lt are optional,
and default to functions that take 2 arguments x and y and return x==y
and x<y respectively, e.g. bool eq(x,y) {return x==y;}.
x and y are objects of the type pointed to by the iterators.
p is a pair of iterators. f is a function or function object as noted.
An inserter is an output iterator that expands the container it
points to by calling push_back(), push_front(), or insert(). The container
must support this operation. A stream iterator
can be used to do formatted input or output using >> or <<
This header also defines tag types to be used for creating
iterator types that work with algorithms. See
defining iterators.
Functions in <functional> create function objects, which
are objects that behave like functions by overloading operator().
These can be passed to algorithms that take function arguments, e.g.
The default behavior of new is to throw an exception of
type bad_alloc if
out of memory. This can be changed by writing a function (taking
no parameters and returning void) and passing it to
set_new_handler().
Miscellaneous functions. s is type char*, n is int
Character tests take a char c and return bool.
Functions take double and return double.
Functions for reading the system clock. time_t is
an integer type (usually long). tm is a struct.
Functions for performing string-like operations on arrays of char
marked with a terminating '\0' (such as "quoted literals"
or as returned by string::c_str(). Mostly obsoleted by
type string.
The stdio library is made mostly obsolete by the newer
iostream
library, but many programs still use it. There are facilities for
random access files and greater control over output format,
error handling, and temporary files. Mixing both I/O libraries is
not recommended. There are no facilities for string I/O.
Global objects stdin, stdout, stderr of type FILE*
correspond to cin, cout, cerr. s is type char*, c is char,
n is int, f is FILE*.
Example: input file name and print its size
Provides a debugging function for testing conditions where
all instances can be turned on or off at once. assert(false);
prints the asserted expression, source code file name, and line number,
then aborts.
Compiling with g++ -DNDEBUG effectively removes
these statements.
Classes provide data abstraction, the ability to create new types and hide
their implementation in order to improve maintainability.
A class is a data structure and an associated set of
member functions (methods) and related type declarations
which can be associated with the class or instances (objects) of the
class. A class is divided into a public interface, visible
wherever the class or its instances are visible, and a private
implementation visible only to member functions of the class.
A class has two special member functions, a constructor, which is called
when the object is created, and a destructor, called when destroyed.
The constructor is named class::class, has no return
type or value, may be overloaded and have default arguments, and is
never const. It is followed by an optional initialization list
listing each data member and its initial value. Initialization
takes place before the constructor code is executed. Initialization
might not be in the order listed. Members not listed
are default-initialized by calling their constructors with default
arguments. If no constructor is written, the compiler provides one which
default-initializes all members. The syntax is:
The destructor is named class::~class, has no
return type or value, no parameters, and is never const. It is usually
not needed except to return shared resources by closing files or
deleting memory. After the code executes, the data members are
destroyed using their respective destructors in the reverse order
in which they were constructed.
A constructor defines a conversion function for creating temporary
objects. A constructor that allows 1 argument allows implicit conversion
wherever needed, such as in expressions, parameter passing, assignment,
and initialization.
Operators may be overloaded as members. The expression aXb for
operator X can match either operator X(a, b) (global)
or a.operator X(b) (member function), but not both.
Unary operators omit b.
Operators =, [], and -> can only be overloaded as member functions.
The member function (+) has the advantage of private access (including to
other objects of the same class), but can only do
implicit conversions on the right side. The global function (-) is
symmetrical, but lacks private access. A friend declaration
(in either the private or public section) allows private access to
a global function.
A conversion operator allows implicit conversion to another type.
It has the form of a member function named operator T() const with
implied return type T. It is generally a good idea to allow implicit
conversions in only one direction, preferably with constructors, so
this member function is usually used to convert to pre-existing types.
An explicit constructor does not allow implicit conversions.
A class or member function may be templated.
The type parameter must be passed in
the declaration for objects of the class.
Classes define default behavior for copying and assignment, which is
to copy/assign each data member. This behavior can be overridden by
writing a copy constructor and operator= as members,
both taking arguments of the same type, passed by const reference.
They are usually required in classes that have destructors, such as the
vector<T>-like class below. If we did not overload these,
the default behavior would be to copy the data pointer, resulting in
two Vectors pointing into the same array. The assignment operator
normally returns itself (*this) by reference to allow
expressions of the form a=b=c;, but is not required to do so.
this means the address of the current object; thus any member
m may also be called this->m within a member function.
Defining Iterators.
Sometimes a container's iterator types must be defined as nested
classes overloading the usual pointer operations rather than typedef'ed
to pointers.
In order to work properly with functions defined in
<algorithm>, iterators should define the following
5 public typedefs:
Operator -> should be overloaded as a unary function returning a
pointer to a class to which -> will be applied, i.e. x->m is
interpreted as x.operator->()->m. Nested class members
are named Outer::Inner::member. Outer and inner classes cannot access
each other's private members. Templated members defined outside the
class need their own template declarations.
A static data member is shared by all instances of a class.
It must be initialized in a separate declaration, not in the class definition
or in the constructor initialization list. A static member function
cannot refer to this or any
non-static members (and therefore it makes no sense to make them
const). Static members may be referenced either as
object.member or class::member.
Although String inherits Vector<char>::data,
it is private
and inaccessible. A protected member is accessible to derived
classes but private elsewhere.
A class may have more than one base class (called multiple
inheritance). If both bases are in
turn derived from a third base, then we derive from this root class using
virtual to avoid inheriting its members twice further on.
Any indirectly derived class treats the virtual root as a direct base
class in the constructor initialization list.
A derived class may redefine inherited member functions, overriding any
function
with the same name, parameters, return type, and const-ness (and hiding
other functions with the same name, thus the overriding function should
not be overloaded).
The function call is resolved at compile time. This is incorrect in case
of a base pointer or reference to a derived object. To allow run time
resolution, the base member function should be declared virtual. Since
the default destructor is not virtual, a virtual destructor should
be added to the base class. If empty, no copy constructor or assignment
operator is required. Constructors and = are never virtual.
An abstract base class defines an interface for one or
more derived classes, which are allowed to instantiate objects.
Abstractness can be enforced by using protected (not private) constructors
or using pure virtual member functions, which must be overridden in
the derived class or else that class is abstract too. A pure virtual
member function is declared =0; and has no code defined.
enum defines a type and a set of symbolic
values for it. There is an implicit conversion to int and explicit
conversion from int to enum. You can specify the int equivalents of
the symbolic names, or they default to successive values beginning
with 0. Enums may be anonymous,
specifying the set of symbols and possibly objects without giving the
type a name.
A struct is a class where the default protection is
public instead of private. A struct can be initialized like an
array.
A union is a struct whose fields overlap in memory.
Unions can also be anonymous. They may be used to implement variant records.
An enum, struct, class, or union type and a list of objects may
be declared together in a single statement.
For C++ programs that only use one source code file and the
standard library, the only rule is to declare things before using them:
type declarations before object declarations, and function declarations
or definitions before calling them. However, implicitly inlined member
functions
may use members not yet declared, and templates may use names as long
as they are declared before instantiation.
Global and member functions (unless inlined or templated) and global
or class static objects are separately compilable units, and may appear
in separate source code (.cpp) files. If they are defined and used
in different files, then a declaration is needed. To insure that
the declaration and definition are consistent, the declaration should
be in a shared header file. A shared header conventionally has a
.h extension, and is inserted with a
#include "filename.h", using double quotes to indicate
that the file is in the current directory. Global variables are
declared with extern without initialization.
The UNIX make command updates the executable as needed based
on the timestamps of source and .o files. It requires a file
named Makefile containing a set of dependencies of the form:
Anything which is not a separately compilable unit may appear in
a header file, such as class definitions (but not function code unless
inlined), templated classes (including function code), templated
functions, and other #include statements.
Also, to guard against possible multiple
inclusions of the header file, #define some symbol and test
for it with #ifndef ... #endif on the first and last lines.
Don't have a using
namespace std;, since the user may not want std visible.
C++ evolved from C, which in turn evolved from B, written by Ken
Thompson in 1970 as a variant of BCPL. C was developed in the 1970's
by Brian Kernighan and Dennis Ritchie as a "portable assembly language"
to develop UNIX. C became widely available when they published "The
C Programming Language" in 1983. C lacked standard containers (string,
vector, map), iostreams, bool, const, references, classes, exceptions,
namespaces, new/delete, function and operator overloading, and
object-oriented capabilities.
I/O was done using <stdio.h>. Strings were implemented as
fixed sized char[] arrays requiring functions to assign or compare them
(strcpy(), strcmp()). Structs could not be assigned, and had to be
copied using memcpy(). Function arguments were not type checked.
Functions could only modify arguments by passing their addresses.
Memory allocation was done using malloc(), which requires the number of
bytes to allocate and returns an untyped pointer or NULL if it fails.
The language allowed unsafe implicit conversions such as int to pointers.
Variables had to be declared before the first statement. There was
no inline, so macros were often used in place of small functions.
Hardware was slow and optimizers were not very good, so it was common
to declare register variables. There were no // style comments.
For instance,
The ANSI C standard was finished in 1988. It added const,
new style function declaration with type checking, struct assignment,
strict type checking of pointer assignments,
and specified the standard C library, which until now was widely used
but with minor, annoying variations. However, many compilers did not
become ANSI compliant until the early 1990's.
In the 1980's Bjarne Stroustrup at AT&T developed "C with Classes", later C++.
Early implementations were available for UNIX as cfront (cc), a
C++ to C translator around 1990.
It added object oriented programming with
classes, inheritance, and polymorphism, also references, the iostream
library, and minor enhancements such as // style comments and the ability
to declare variables anywhere. Because there were no namespaces,
the iostream header was named <iostream.h> and no using
statement was required. Unlike C programs which always have a .c extension,
C++ didn't say, so .cpp, .cc and .C were all common, and .hpp for headers.
GNU gcc and g++, which compiled C and C++
directly to machine code, were developed in the early 1990's. Templates
were added in 1993. Exceptions were added in 1994.
The standard
container library (originally called the standard template library
or STL) was developed by researchers at Hewlett-Packard and made
available free as
a separate download in the mid 1990's and ported to several compilers.
ANSI standard C++ compilers became available in 1998. This added
STL to the standard library, added multiple inheritance, namespaces,
type bool, and run time type checking (dynamic_cast, typeid). The
.h extension on headers was dropped.
C++ most likely succeeded where other early object oriented languages
failed (Simula67, Actor, Eiffel, SmallTalk) because it was backwards
compatible with C, allowing old code to be used, and because C programmers
could use it immediately without learning the new features. However, there
are a few incompatibilities.
There are also some incompatibilities between old (before 1998)
and new versions of C++.
g++ does not yet implement all ANSI C++ features. For instance,
The largest integer type is 32 bits in most implementations, but
as 64 bit machines become common it is possible that type long
could become a 64 bit type (as in Java) in the future.
g++ supports the nonstandard 64-bit integer type long long, e.g.
Most implementations of time() return the number of seconds since
Jan. 1, 1970 as a time_t, normally a signed 32-bit long.
Programs that use this implementation will fail on Jan. 19,
2038 at 3:14:08 AM as this value overflows and becomes negative.
Brian W. Kernighan, The C Programming Language, 2nd Ed.,
Prentice Hall, 1988.
Bjarne Stroustrup, The C++ Programming Language, 3rd Ed,,
Addison Wesley, 1997.
Andrew Koenig, Barbara E. Moo, Accelerated C++,
Addison Wesley, 2000.
Language Summary
Built-in Description
int x; Fastest integer type (16-32 bits), also short, long, unsigned
char x; 8-bit character, '\0' to '\xFF' or -128 to 127
double x; 64 bit real + or - 1.8e308, 14 significant digits, also float
bool x; true or false
Modifiers Description
const T x; Non-modifiable object
T& y=x; Reference, y is an alias for x, which both have type T
T f(...) {...} Defines f as a function returning T
T* p; Pointer to T (*p is a T object)
T a[N]; Array of N elements of T, a[0] to a[N-1]
static T x; Place x in data segment
register T x; (rare) Hint to optimize for speed
volatile T x; (rare) x may be modified externally
The following standard library types and functions require at the
beginning of the program:
#include <header>
using namespace std;
Library Type Description Header
istream Standard input (cin) iostream
ostream Output (cout, cerr, clog) iostream
ifstream Input file fstream
ofstream Output file fstream
string Sequence of char string
vector<T> Expandable array/stack of T vector
deque<T> Array/double ended queue deque
list<T> List/stack/queue of T list
map<T1,T2> Associative mapping of T1 to T2 map
set<T1> A map with keys only set
pair<T1,T2> Two objects of type T1 and T2 map or utility
priority_queue<T> Sorted queue queue
stack<T> Stack stack
bitset<N> Array of N bool with logical operations bitset
valarray<T> Array with arithmetic operations valarray
complex<T> Complex number complex
iterator Pointer into a container (Included with container)
const_iterator Pointer not allowing element assignment (Included with container)
exception Hierarchy of exception types stdexcept, exception
C++ Standard Library Functions Header
min(), max(), swap(), sort(), copy(), equal() algorithm
accumulate(), inner_product() numeric
back_inserter() iterator
equal_to(), less(), bind2nd() functional
set_new_handler() new
C Library Functions Header
atoi(), atof(), abs(), rand(), system(), exit() cstdlib
isalpha(), isdigit(), tolower(), toupper() cctype
sqrt(), log(), exp(), pow(), sin(), cos(), atan() cmath
clock(), time() ctime
strlen(), memset(), memmove(), memcmp() cstring
printf(), fopen(), getc(), perror() cstdio
assert() cassert
class T {...}; Defines T as a collection of types, objects, and member functions
template <class T> ... Defines a set of functions or classes over all T
typedef T U; Defines type U is a synonym for T
enum T {...}; Defines T as an int, and set of int constants
struct T {...}; Like a class, except default scope of members is public
union T {...}; A struct with object members overlapping in memory
namespace N {...}; Defines a scope for a collection of types, objects, and functions
Program Organization (compiling, linking, make)
History of C++
Further Reading
Basics
// Comment: prints "Hello world!" and an OS-independent newline
#include <string> // Defines type std::string
#include <iostream> // Defines global object std::cout
using namespace std; // Allow std:: to be dropped
int main() { // Execution starts here
string s="Hello world!\n"; // Declares object s of type string
cout << s; // An expression as a statement, << is the output operator
return 0; // Execution ends here
}
g++ hello.cpp -o hello -Wall -O
./hello
The -o option renames the executable file, by default
a.out. -Wall turns on all warnings (recommended).
-O optimizes (compiles slower but runs faster).
gxx hello.cpp -o hello.exe
hello
The output file must have a .EXE extension (default is A.EXE). There is
also a .OBJ file which you can delete.
Statements
s; // Expression or declaration
; // Empty statement
{s; s;} // A block of 0 or more statements is a statement
if (t) s; // If t is true then s
if (t) s; else s; // else is optional
while (t) s; // Loop 0 or more times
for (s1; t; s2) s; // s1; while (t) {s; s2;}
break; // Jump from while, for, do, switch
return x; // Return x to calling function
try {throw x;} // Throw exception, abort if not caught, x has any type
catch (T y) {s;} // if x has type T then y=x, jump to s
catch (...) {s;} // else jump here (optional)
do s; while (t); // (uncommon) s; while (t) s;
continue; // (uncommon) Start next loop of while, for, do
switch (i) { // (uncommon) Test int expression i to const C
case C: s; break; // if (i==C) go here
default: s; // optional, else go here
}
label: goto label; // (rare) Jump to label within a function
{ // start of block
int a[10], i=0, j; // declaration
a[i+2]=3; // expression
} // end of block, a, i, and j are destroyed
declares the array of int a with elements a[0]
through a[9] (whose values are initially undefined),
i with initial value 0, and j
with an undefined initial value. These names can only be used in scope,
which is from the declaration to the closing brace.
for (i=0; i<10; i=i+1) { i=0;
if (a[i]==0) { while (i<10) {
break; if (a[i]==0)
} break;
} i=i+1;
}
The braces in the for loop are optional because they each enclose
a single statement. In the while loop, the outer braces are
required because they enclose 2 statements.
All statements are optional: for (;;) loops forever.
The first statement in
a for loop may declare a variable local to the loop.
for (int i=0; i<10; i=i+1)
int sum(int x, int y) { // Function definition
return x+y;
}
int main() {
int a=sum(1,2); // a=3;
return 0; // By convention, nonzero indicates an error
}
switch (i) { if (i==1)
case 1: j=1; break; j=1;
case 2: // fall thru else if (i==2 || i==3) // || means "or else"
case 3: j=23; break; j=23;
default: j=0; else
} j=0;
void f() {
throw 3;
}
int main() {
try {
f();
}
catch(int i) { // Execute this block with i = 3
throw; // throw 3 (not caught, so program aborts)
}
catch(...) { // Catch any other type
}
}
Expressions
1
X::m Member m of namespace or class X
::m Global name m when otherwise hidden by a local declaration
2
p[i] i'th element of container p (array, vector, string)
x.m Member m of object x
p->m Member m of object pointed to by p
f(x,y) Call function f with 0 or more arguments
i++ Add 1 to i, result is original value of i
i-- Subtract 1 from i, result is original value of i
static_cast<T>(x) Convert x to type T using defined conversions
const_cast<T>(x) (rare) Convert x to equivalent but non-const T
reinterpret_cast<T>(x) (rare, dangerous) Pretend x has type T
dynamic_cast<T>(x) (rare) Convert base pointer or reference to derived if possible
typeid(x) (rare) If x is type T, then typeid(x)==typeid(T) (in <typeinfo>)
3 (right to left)
*p Contents of pointer p, or p[0]. If p is type T*, *p is T
&x Address of (pointer to) x. If x is type T, &x is T*
-a Negative of numeric a
!i Not i, true if i is false or 0
~i Bitwise compliment of i, -1 - i
(T)x Convert (cast) object x to type T (by static, const, or reinterpret)
T(x,y) Convert, initializing with 0 or more arguments
new T Create a T object on heap, return its address as T*
new T(x,y) Create, initializing with 0 or more arguments
new(p) T (rare) Initialize T at address p without allocating from heap
new(p) T(x,y) (rare) Initialize T with 0 or more arguments at p
new T[i] Create array of i objects of type T, return T* pointing to first element
delete p Destroy object pointed to by p obtained with new T or new T()
delete[] p Destroy array obtained with new T[]
++i Add 1 to i, result is the new i
--i Subtract 1 from i, result is the new i
sizeof x Size of object x in bytes
sizeof(T) Size of objects of type T in bytes
4
x.*p (rare) Object in x pointed to by pointer to member p
q->*p (rare) Object in *q pointed to by pointer to member p
5
a*b Multiply numeric a and b
a/b Divide numeric a and b, round toward 0 if both are integer
i%j Integer remainder i-(i/j)*j
6
a+b Addition, string concatenation
a-b Subtraction
7
x<<y Integer x shifted y bits to left, or output y to ostream x
x>>y Integer x shifted y bits to right, or input y from istream x
8
x<y Less than
x>y Greater than
x<=y Less than or equal to
x>=y Greater than or equal to
9
x==y Equals
x!=y Not equals
10
i&j Bitwise AND of integers i and j
11
i^j Bitwise XOR of integers i and j
12
i|j Bitwise OR of integers i and j
13
i&&j i and then j (evaluate j only if i is true/nonzero)
14
i||j i or else j (evaluate j only if i is false/zero)
15 (right to left)
x=y Assign y to x, result is new value of x
x+=y x=x+y, also -= *= /= %= &= |= ^= <<= >>=
16
i?x:y If i is true/nonzero then x else y
17
throw x Throw exception x (any type)
18
x,y Evaluate x and y (any types), result is y
Expressions that don't require creating a new object, such as a=b, ++a,
p[i], p->m, x.m, a?b:c, a,b etc. are lvalues, meaning they
may appear on the left side of an assignment.
Other expressions and conversions create temporary objects to hold the
result, which are const (constant). An expression used as a
statement discards the final result.
int a, b, c;
a+b; // Legal, add a and b, discard the sum
a=b=c; // Legal, assign c to b, then assign the new b to a
(a+=b)+=c; // Legal, add b to a, then add c to a
a+b=c; // Error, a+b is const
double(a)=b; // Error, double(a) is const
double d; d=static_cast<double>(3); // Explicit 3 to 3.0
d=3; // Implicit conversion
d=sqrt(3); // Implicit 3.0, sqrt() expects double
vector<int> v(5); // This constructor is explicit
v=5; // Error, no implicit conversion
v=static_cast<vector<int> >(5); // OK
int x=3;
const int& r=x; r=4; // Error, r is const
const_cast<int&>(r)=4; // OK, x=4
const int* p=&x; *p=5; // Error, *p is const
*const_cast<int*>(p)=5; // OK, x=5
If x were const, then this code would still be allowed but it is
undefined whether x actually changes.
int x=3, *p=&x; *p=5; // OK, x=5
*reinterpret_cast<double*>(p)=5; // Crash, writing 8 bytes into 4
The expression (T)x applies whatever combination
of static, const, and reinterpret casts are needed to convert x to
type T. T(x) is a static_cast.
const char* s="hello";
int(*s); // static_cast
(char*)s; // const_cast
(const int*)s; // reinterpret_cast
(int*)s; // reinterpret_cast and const_cast
Declarations
string s1, s2="xxx", s3("xxx"), s4(3,'x'), *p, a[5], next_Word();
declares s1 to be a string with initial value "", s2, s3, and s4
to be strings with initial value "xxx", p to be a pointer to string,
a to be an array of 5 strings (a[0] to a[4] with initial values ""),
and next_Word to be a function that takes no parameters and
returns a string.
Built-in Types
All built-in types are numeric. They are not automatically initialized
to 0 unless global or static.
int a, b=0; // a's value is undefined
static double x; // 0.0
Types and their usual ranges are listed below. Actual ranges could be
different.
The most important types are int,
bool, char, and double.
Integer types Bits Range
bool 1 false (0) or true (1)
signed char 8 '\x80' to '\x7f' (-128 to 127)
unsigned char 8 '\x00' to '\XFF' (0 to 255)
char 8 Usually signed
short 16 -32768 to 32767
unsigned short 16 0u to 65535U
int 32 Usually -2147483648 to 2147483647
unsigned int 32 Usually 0 to 4294967295U
long 32-64 At least -2147483648l to 2147483647L
unsigned long 32-64 0ul to at least 4294967295LU
Floating point types Bits Range
float 32 -1.7e38f to 1.7E38F, 6 significant digits
double 64 -1.8e308 to 1.8E308, 14 significant digits
long double 64-80 At least double
There are implicit conversions between all types. When types are
mixed in an expression, both operands are converted to the type
that has the higher upper bound, but at least to int. This conversion
only loses representation when mixing signed and unsigned types.
7/4 // 1, int division rounds toward 0
7.0/4 // 1.75, implicit double(4) = 4.0
'\x05'+true // 6, implicit int('\x05') = 5, int(true) = 1
3U > -1 // false, implicit (unsigned int)(-1) = 232-1
Conversion from a floating point type to an integer type drops the
decimal part and rounds toward 0. If the value is outside the range
of the target, then the result is undefined.
int(-3.8) // -3
Conversion of one integer type to another is performed modulo the
range of the target. For a B-bit number (except bool), we add or
subtract 2B to bring the value within range. (In terms
of a 2's complement number, we drop the most significant bits and
reinterpret the sign bit without changing any bits). For bool,
any nonzero value is true.
(unsigned char)(-1) // '\xff' (255)
bool(3) // true
short a=x12345678; // x5678 hex
Integer Types
int is the most common integer type, normally the underlying word size
of the computer or 32 bits, representing numbers
from -231 to 231-1 (-2147483648 to 2147483647).
On some older systems such as real mode DOS, it may be 16 bits (-32768 to
32767). You should use int unless you need the range of some other type.
+ - * / % -i Add, subtract, multiply, divide, mod, unary negation
= Assignment
== != < <= > >= Comparison, returns true or false
++i i++ --i i-- Pre/post increment and decrement
& | ^ ~i << >> Bitwise and, or, xor, not, left shift, right shift
+= -= *= /= %= &= |= ^= <<= >>= Operate and assign, e.g. x+=y means x=x+y
&& || !i Logical and then, or else, not
Division rounds toward 0, e.g. 7/4 is 1, -7/4 is -1. x%y is the remainder
with the sign of x, e.g. -7%4 is -3. Division or mod by 0 is a run time
error and should be avoided. Operations that yield results outside
the range of an int are converted modulo 232, or more generally,
2B for a B bit number. For instance, 65535*65537 is -1, not
232-1.
if (i>=0 && i<n && a[i]==x) // Do bounds check on i before indexing array a
if (x=3) // Legal but probably wrong, assign 3 to x and test true
char
8-13: \b\t\n\v\f\r (bell, tab, newline, vertical tab, formfeed, return)
32-47: !\"#$%&\'()*+,-./ (32=space, \' and \" are one char)
48-63: 0123456789:;<=>\? (\? is one char)
64-95: @ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_ (\\ is one char)
96-126: `abcdefghijklmnopqrstuvwxyz{|}~
Floating Point Types
A number with a decimal point is double (e.g. 3.7) unless a trailing
F is appended (e.g. 3.7f or 3.7F), in which case it is float. Double
is preferred. A double may be written in the form xey meaning
x*10y, e.g. 3.7E-2 (0.037) or 1e4 (10000.0).
0.1 * 10 == 1 // false, they differ by about 10-15
There are no bitwise or logical operators, %, ++, or --
+ - * / -x Add, subtract, multiply, divide, unary negation (no %)
= += -= *= /= Assignment, may be combined with operators
== != < <= > >= Comparison, however only < and > are meaningful
Operations may produce values outside the range of a double resulting
in infinity, -infinity or NaN (not a number). These values cannot
be written in C++.
Modifiers
int* p, q; // p is a pointer, q is an int
const int a=0, b=0; // a and b are both const
const
const double PI=3.14159265359; // Assignment to PI not allowed
References
int i=3;
int& r=i; // r is an alias for i
r=4; // i=4;
double& pi=PI; // Error, would allow PI to be modified
const double& pi=PI; // OK
Functions
void f(double x, double); // Declaration
double g() { // Definition
return 3; // Implied conversion to double (3.0)
}
int main() { // Execution starts with function main
f(g(), 5); // Calls g, then f with implicit 5.0
return 0; // Return UNIX $status or Windows ERRORLEVEL
}
void f(double x, double y) { // Definition must match declaration
cout << x+y;
return; // Optional
}
// echo.cpp
#include <iostream>
using namespace std;
int main(int argc, char** argv) {
for (int i=0; i<argc; ++i)
cout << argv[i] << endl;
return 0;
}
g++ echo.cpp
./a.out hello world
./a.out
hello
world
void assign_if(bool cond, string& to, const string& from) {
// value reference const reference
if (cond)
to=from;
}
int main() {
string s;
assign_if(true, s, "a"); // OK, s="a"
assign_if(false, "b", s); // Error: to refers to a const
int a=1; // Global
int f() {return a;} // OK, returns copy of a
int& g() {return a;} // OK, g() is alias for a
int& h() {return a+1;} // Error, reference to const
int& i() {int b; return b;} // Error, b destroyed after return
int& j() {static int b; return b;} // OK, static has global lifespan
int main() {
f()=2; // Error, assignment to const
g()=f(); // OK, a=1;
return 0;
}
int abs(int);
double abs(double);
int main() {
abs(3); // int
abs(3.0); // double
abs("3"); // Error, no match
abs('a'); // Error, ambiguous, could convert char to int or double
return 0;
}
Most operators X can be overloaded by defining a function named
operator X() taking the operands as arguments. At least one
argument has to be a class type.
string operator - (const string& s, int i); // Defines s-i
string operator - (const string& s); // Defines -s
Operators . :: ?: and sizeof cannot be overloaded.
Operators = [] -> cannot be overloaded except as class members.
Postfix ++ --
are overloaded as binary operators with a second dummy int
parameter to distinguish from the prefix form.
string& operator++(const string& s); // defines ++s
string operator++(const string& s, int); // defines s++
void f(int i, int j=0, int k=0); // OK
void g(int i=0, int j); // Error
int main() {
f(1, 2); // f(1, 2, 0);
f(1); // f(1, 0, 0);
f(); // Error
return 0;
}
void f(int i, int j, int k) {} // Defaults not specified again
A template overloads a function for all types. The declaration
template <class T, class U> before a function definition
allows T and U to be used in the code as types.
The compiler will figure out appropriate substitutions
from the arguments. A non-templated overloaded function takes
precedence over a template.
template <class T>
void swap(T& a, T& b) {
T tmp=a;
a=b;
b=tmp;
}
void swap(string& a, string& b); // Overrides the case T=string
int main() {
int i=1, j=2;
string a, b;
swap(i, j); // OK, T is int
swap(a, b); // OK, calls non-templated swap
swap(i, a); // Error, cannot resolve T
swap(cout, cerr); // Error, ostream does not allow =
inline int min1(int a, int b) {return a<b?a:b;}
#define min2(a,b) ((a)<(b)?(a):(b))
int main() {
min1(f(), 0); // calls f() once
min2(f(), 0); // calls f() twice, expands to ((f())<(0)?(f()):(0))
Pointers
int i=3, *p=&i; // p points to i, *p == 3
*p=5; // i=5
p=new int(6); // OK, p points to an int with value 6
p=new char('a'); // Error, even though char converts to int
p=6; // Error, no conversion from int to pointer
p=0; // OK
p=i-5; // Error, compiler can't know this is 0
*p=7; // Segmentation fault: writing to address 0
int *q; *q; // Segmentation fault: q is not initialized, reading random memory
const double PI=3.1415926535898;
double* p=&PI; // Error, would allow *p=4 to change PI
const double* p=&PI; // OK, can't assign to *p (but may assign to p)
double* const p=&PI; // Error, may assign to *p (but not to p)
const double* const p=&PI; // OK, both *p and p are const
int f(double); // functions f and g take double and return int
int g(double);
int *h(double); // function h takes double and returns pointer to int
int (*p)(double); // p is a pointer to a function that takes double and returns int
int main() {
p=f; p(3.0); // calls f(3.0)
p=g; p(3.0); // calls g(3.0)
p=h; // Error, type mismatch
int i, *p=&i;
i=int(3.0); // OK, rounds 3.0
*(double*)p = 3.0; // Crash, writes beyond end of i
*(double*)&PI = 4; // Overwrites a const
These may also be written (with the same results):
i=static_cast<int>(3.0); // Apply standard conversions
*reinterpret_cast<double*>p = 3.0; // Pretend p has type double*
*const_cast<double*>&PI = 4; // Same type except for const
Arrays
int a[]={0,1,2,3,4}; // Array with elements a[0] to a[4]
int b[5]={6,7}; // Implied ={6,7,0,0,0};
int c[5]; // Not initialized, c[0] to c[4] could have any values
int d[2][3]={{1,2,3},{4,5,6}}; // Initialized 2-D array
int i=d[1][2]; // 6
d[-1][7]=0; // Not checked, program may crash
The bare name of an array is a const pointer to the first element. If
p is a pointer to an array element, then p+i points i elements ahead,
to p[i]. By definition, p[i] is *(p+i).
int a[5]; // a[0] through a[4]
int* p=a+2; // *p is a[2]
p[1]; // a[3]
p-a; // 2
p>a; // true because p-a > 0
p-1 == a+1 // true, both are &a[1]
*a; // a[0] or p[-2]
a=p; // Error, a is const (but not *a)
char s[]="abc"; // char s[4]={'a','b','c','\0'};
const char* p="a" "b\n"; // Points to the 'a' in the 4 element array "ab\n\0"
const char* answers[2]={"no","yes"}; // Array of pointers to char
cout << answers[1]; // prints yes (type const char*)
cout << answers[1][0]; // prints y (type const char)
"abc"[1] // 'b'
Arrays do not support copying, assignment, or comparison.
int a[5], b[5]=a; // Error: can't initialize b this way
b=a; // Error: can't assign arrays
b==a; // false, comparing pointers, not contents
"abc"=="abc" // false, comparing pointers to 2 different locations
The size of an array created with new[] may be an expression. The
elements cannot be initialized with a list. There is no run time check
against accessing deleted elements.
int n, *p;
cin >> n;
p=new int[n]; // Elements p[0] to p[n-1] with values initially undefined
delete[] p; // Use delete with new or new(), delete[] with new[]
p[0] = 1; // May crash
static
Normally, objects are placed on the stack. Memory is allocated
by growing the stack at the top; thus objects are destroyed in
the reverse order in which they are created. An object's life span
is the same as its scope. If an object comes into scope more than once,
then it is reinitialized each time, and destroyed when leaving its scope.
+----------+
| |
| Heap | Allocated with new until deleted or program exits.
| |
+^^^^^^^^^^+
| Stack | Local objects, parameters, temporaries, function return addresses.
+----------+ +---------+
| Data | <-- | Data | Initial values for static and global objects.
+----------+ +---------+
| Code | <-- | Code | Executable machine instructions.
+----------+ +---------+ (Cannot be read or written by program.)
| Reserved | a.out on disk
| for OS |
| and other| Cannot be read or written by program, will cause segmentation
| programs | fault or general protection fault.
+----------+
Memory
static objects are placed in the data segment. They are
initialized from values stored in the executable file, and therefore
these values must be known at compile time. Initialization occurs only
once. Values are maintained when the object is out of scope (e.g.
between function calls), and it is safe to return a pointer or reference
to them. Numeric values not explicitly initialized are set to 0.
int& f() { // Return by reference, f() is an alias for s, not a temporary copy
static int s=1; // Initialized only once
++s;
return s; // Safe to return by reference
}
int main() {
cout << f(); // 2
cout << f(); // 3
f()=5; // OK, s=5;
s=6; // Error, s is not in scope
register
(Rare) A hint to the compiler to optimize an int or pointer for speed.
It is no longer used because most optimizers can do a better job.
register int x;
volatile
(Rare) Indicates that an object might be modified from outside the
program (e.g. a hardware input port) and that the optimizer should not
make copies of it. Its use is machine dependent.
const volatile unsigned short& port=*(const short*)0xfffe; // 16 bit port at address xfffe
Standard Library Types
#include <iostream> #include <iostream>
int main() { using namespace std;
std::cout << "Hello\n"; int main() {
return 0; cout << "Hello\n";
} return 0;
}
<iostream>
in >> x; // Read 1 word to numeric, string, or char* x, return in
in.get(); // Read 1 char (0-255) or EOF (-1) as an int
in.get(c); // Read 1 char into c, return in
in.unget(); // Put back last char read, return in
in.getline(cp, i); // Read up to i chars into char cp[i] or until '\n', return in
in.getline(cp, i, c); // Read to c instead of '\n', return in
getline(in, s); // Read up to '\n' into string s, return in
in.good(); // true if no error or EOF
bool(in); // in.good();
in.bad(); // true if unexpected char in formatted input
in.clear(); // Allow more input after bad, or throw an ios::failure
in.eof(); // true if end of file
in.fail(); // true if system input error
out << x; // Formatted output, redirected with >
out << endl; // Print '\n' and flush
// Read and print pairs of strings and ints until something goes wrong
// Input: hi 3 there 5 this is 1 test
// Output: hi 3
there 5
string s; int i;
while (cin >> s >> i)
cout << s << " " << i << endl;
cin.clear();
<iomanip>
out << setw(i); // Pad next output to i chars, then back to 0
out << setfill(c); // Pad with c (default ' ')
out << setprecision(i); // Use i significant digits for all float, double
cout << setw(6) << setprecision(3) << setfill('0') << 3.1; // print "003.10"
<fstream>
Defines types ifstream and ofstream representing
input and output files respectively.
ifstream is derived from istream,
inheriting all its operations (such as >>). In addition,
ifstream in(cp); // Open file named cp for reading
ifstream in(cp, ios::in | ios::binary); // Open in binary mode
bool(in); // true if open successful
{
ifstream f("input.dat", ios::in | ios::binary);
if (!f)
cerr << "File not found\n";
else {
int i=f.get(); // First byte or EOF if empty
}
} // f closed here
ofstream os(cp); // Open file named cp for writing
ofstream os(cp, ios::out | ios::binary); // Open in binary mode
<string>
A string is like an array of char, but it also supports
copying, assignment, and comparison, and its size may be set or changed
at run time.
'\0' has no special meaning. There is implicit conversion from char*
to string in mixed type expressions.
string() // Empty string
string(cp) // Convert char* cp to string
string(n, c) // string of n copies of char c
s=s2 // Assign char* or string s2 to string s
s1<s2 // Also ==, !=, >, <=, >=, either s1 or s2 may be char*
s.size() // Length of string s
string::size_type // Type of s.size(), usually unsigned int
s.empty() // True if s.size() == 0
s[i] // i'th char, 0 <= i < s.size() (unchecked), may be assigned to
s.at(i) // s[i] with bounds check, throws out_of_range
s1+s2 // Concatenate strings, either s1 or s2 may be char or char*
s+=s2 // Append string, char, or char* s2 to string s
s.c_str() // string s as a const char* with trailing '\0'
s.substr(i, j) // Substring of string s of length j starting at s[i]
s.substr(i) // Substring from s[i] to the end
s.find(s2) // Index of char, char*, or string s2 in s, or string::npos if not found
s.rfind(s2) // Index of last occurrence of s2 in s
s.find_first_of(s2) // Index of first char in s that occurs in s2
s.find_last_of(s2) // Index of last char in s that occurs in s2
s.find_first_not_of(s2) // Index of first char in s not found in s2
s.find_last_not_of(s2) // Index of last char in s not found in s2
s.replace(i, j, s2) // Replace s.substr(i, j) with s2
s.size() should be converted to int
to avoid unsigned comparison.
string s(3,'a'); // "aaa"
s += "b"+s; // "aaabaaa"
for (int i=0; i!=int(s.size()); ++i) { // print s one char at a time
cout << s[i];
s.size() > -1; // false! -1 is converted to unsigned
string supports standard container operations with regard to
iterators. string iterators are random, supporting all the
pointer operators of char*. The notation [b,e) means
the sequence such that pointer or iterator b points to the first element
and e points one past the last element.
s.begin() // Iterator pointing to s[0]
s.end() // Iterator pointing 1 past last char
string::iterator // Iterator type, like char*
string::const_iterator // Type if s is const, like const char*
string(b, e) // string initialized from sequence [b,e)
s.erase(b) // Remove char in s pointed to by b
s.erase(b, e) // Remove substring [b,e) from s
s.replace(b, e, s2) // Replace substring [b,e) with string s2
Conversion from iterator to const_iterator is
allowed, but not the other way. const_iterator should be
used if the string is not going to be modified.
char* cp="ABCDE";
string s(cp, cp+5); // "ABCDE"
string s2(s.begin()+1, s.end()-1); // "BCD"
for (string::const_iterator p=s.begin(); p!=s.end(); ++p) // Print s one char at a time
cout << *p; // or p[0]
As with arrays and pointers, indexing and iterator dereferencing are
not checked at run time. Creating a string with a negative or very
large size is also trouble.
string s(-1, 'x'); // Crash, negative size
string s2(s.end(), s.begin()); // Crash, negative size
s[-1]='x'; // Crash, out of bounds
*s.end()='x'; // Crash, out of bounds
string::iterator p; *p='x'; // Crash, dereferencing uninitialized iterator
<vector>
A vector<T> is like an array of T, but supports copying,
assignment, and comparison. Its size can be set and changed at run
time, and it can efficiently implement a stack (O(1) time to push or pop).
It has random iterators like string, which behave like type T*
(or const T* if the vector is const). If T is numeric, elements are
initialized to 0. It is not possible to have an initialization list
such as {1,2,3}.
vector<T>() // Empty vector, elements of type T
vector<T>(n) // n elements, default initialized
vector<T>(n, x) // n elements each initialized to x
vector<T> v2=v; // Copy v to v2
v2=v; // Assignment
v2<v // Also >, ==, !=, <=, >= if defined for T
vector<T>(b, e) // Initialize to sequence [b, e)
v.size() // n
vector<T>::size_type // Type of v.size(), usually unsigned int
v.empty() // true if v.size() == 0
v[i] // i'th element, 0 <= i < v.size() (unchecked), may be assigned to
v.at(i) // v[i] with bounds check, throws out_of_range
v.begin(), v.end() // Iterators [b, e)
vector<T>::iterator // Iterator type, also const_iterator
v.back() // v[v.size()-1] (unchecked if empty)
v.push_back(x) // Increase size by 1, copy x to last element
v.pop_back() // Decrease size by 1 (unchecked if empty)
v.front() // v[0] (unchecked)
v.resize(n) // Change size to n >= 0 (unchecked)
v.insert(d, x) // Insert x in front of iterator d, shift, increase size by 1
v.insert(d, n, x) // Insert n copies of x in front of d
v.insert(d, b, e) // Insert copy of [b, e) in front of d
v.erase(d) // Remove *d, shift, decrease size by 1
v.erase(d, e) // Remove subsequence [d, e)
v.clear() // v.erase(v.begin(), v.end())
v.reserve(n) // Anticipate that v will grow to size n >= v.size()
v.capacity() // Reserved size
For insert and erase, d and e must point into v (and d <= e) or
the program may crash. Elements from *d to the end are shifted and
the size is changed as needed. Saved copies of iterators may become invalid
after any change of size or capacity (not checked).
// Read words from input into a stack, print in reverse order
string s;
vector<string> v;
while (cin >> s)
v.push_back(s);
while (!v.empty()) {
cout << v.back() << endl;
v.pop_back();
}
<deque>
A deque (double ended queue) is just like a vector, but
optimized for adding and removing elements at either end in O(1) time.
It lacks reserve() and capacity() and adds
v.push_front(x) // v.insert(v.begin(), x)
v.pop_front() // v.erase(v.begin())
<list>
A list is like a deque but optimized for insert and erase at
any point at the cost of random access. It lacks [] (indexing),
and its iterators are bidirectional, not supporting [], +, -,
<, >, <=, or >=. list adds
v.splice(d, v2, b); // Move *b from list v2 to in front of d in v
v.splice(d, v2); // Move all elements of list v2 to in front of d in v
v.splice(d, v2, b, e); // Move [b,e) in v2 to in front of d at v
v.remove(x); // Remove all elements equal to x
v.remove_if(f); // Remove elements x where f(x) is true
v.sort(); // Sort list
v.sort(f); // Sort list using function bool f(x,y) instead of x < y
v.merge(v2); // Merge sorted list v2 into sorted list v
v.merge(v2, f); // Merge using f(x,y) instead of x < y to sort v
v.unique(); // Remove duplicates from sorted list
v.unique(f); // Use f(x,y) instead of x == y
v.reverse(); // Reverse order of elements
Iterators can only be moved one element at a time using ++ or --, and
compared using == or !=.
char* cp="ABCDE";
list<char> v(cp, cp+5); // v.size() is 5
for (list<char>::const_iterator p=v.begin(); p!=v.end(); ++p) // Print ABCDE
cout << *p;
<map>
A map<K,V> m is a set of key-value pairs with unique, sorted
keys of type K and values of type V. m[k] efficiently (O(log n) time)
returns the value associated with k (as an lvalue), or creates a default
value (0 if V is numeric) if k is used for the first time.
A map iterator points to a pair<const K, V>, which has
members first of type const K and second of type V.
pair<K,V> x(k,v); // Create a pair x containing copies of k and v
x.first // k
x.second // v
x=make_pair(k,v) // x.first=k; x.second=v;
map<K,V> m; // map sorted by < on K
map<K,V,f>() // map sorted by f(x,y) instead of x<y on K
m[k]=v; // Associate v (type V) with unique key k of type K
m[k] // Retrieve v, or associate V() with k if new
m.size() // Number of unique keys
m.empty() // true if m.size() == 0
map<K,V>::iterator // bidirectional, points to a pair<const K, V>
map<K,V>::const_iterator // points to a pair<const K, const V>
m.begin() // Points to first pair (lowest k)
m.end() // Points 1 past last pair
m.find(k) // Points to pair containing k or m.end() if not found
m.erase(k) // Remove key K and its associated value
m.erase(b) // Remove pair pointed to by iterator b
m.erase(b, e) // Remove sequence [b, e)
m.clear() // Make empty: m.erase(m.begin(), m.end())
m==m2 // Compare maps, also !=, <, <=, >, >=
We use m.find(k) rather than m[k] when we wish to look up k
without increasing the size of m if k is not found.
// Read words, print an alphabetical index of words with their counts
string s;
map<string, int> m;
while (cin >> s)
++m[s];
for (map<string, int>::const_iterator p=m.begin(); p!=m.end(); ++p)
cout << p->first << " " << p->second << endl;
A multimap is a map that allows duplicate keys.
It support all map operations except []. Elements are added
by inserting a pair<K,V> and retrieved by m.equal_range(k) which
returns a pair of iterators defining the sequence of pairs matching k.
multimap<K,V,f> m; // f defaults to < on K
m.insert(make_pair(k,v)) // Insert a pair
pair<multimap<K,V,f>::iterator, multimap<K,V,f>::iterator> p
= m.equal_range(k) // Sequence with key k is [p->first, p->second)
template <class T> class GreaterThan {
public:
bool operator()(const T& a, const T& b) const {return b < a;}
};
map<string, int, GreaterThan<T> > m; // keys sorted in reverse order
Some function objects can be found in <functional>.
<set>
A set<K> and multiset<K> are like a map
and multimap, but without values. Iterators point to a K rather
than a pair. There is no [] operator.
set<K> m; // Elements are sorted by < on K
m.insert(k) // Add an element
m.erase(k) // Remove an element
m.find(k)!=m.end() // Test if k is in m
<queue>
A queue is a container in which elements are inserted at the
back and removed from the front. This could also be done with a
deque or list, so no new capabilities are provided.
A queue does not support iterators or indexing.
queue<T> q; // Queue of type T
q.size() // Number of items in q
q.empty() // true if q.size() == 0
q.push(x) // Put x in the back
x=q.back() // The item last pushed, may be assigned to
x=q.front() // The next item to pop, may be assigned to
q.pop() // Remove the front item
A priority_queue is more useful. It sorts the items as they
are pushed so that the largest is on top and removed first.
priority_queue<T> q; // Element type is T
priority_queue<T, vector<T>, f> q; // Use functoid f(x,y) instead of x < y to sort
q.size(), q.empty() // As before
q.push(x) // Insert x
x=q.top() // Largest item in q, cannot be assigned to
q.pop() // Remove top item
<stack>
Items are popped from the top of a stack in the reverse order
in which they were pushed. It does not provide any new functionality
beyond a vector, deque, or list, and does not support iterators or indexing.
stack<T> s; // Stack with elements of type T
s.size(), s.empty() // As with queue
s.push(x); // Put x on top
x=s.top(); // Last item pushed, may be assigned to
s.pop(); // Remove the top item
<bitset>
A bitset<N> is like a vector<bool> with fixed
size N, but without iterators, and supporting logical operators like
an N-bit int. Its elements have the values 0 or 1. It is
implemented efficiently, with 8 elements per byte.
bitset<N> b; // N-bit bitset, N must be a compile time constant
bitset<N> b=x; // Initialize b[0]..b[31] from bits of long x
b[i] // i'th bit, 0 <= i < N or throw out_of_range()
b.size() // N, cannot be changed
b.set(i) // b[i] = 1
b.reset(i) // b[i] = 0
b.flip(i) // b[i] = 1 - b[i]
b.test(i) // true if b[i] == 1
b.set() // Set all bits, also b.reset(), b.flip()
b & b2 // Bitwise AND, also | ^ ~ << >> &= |= ^= <<= >>= == !=
b.count() // Number of bits set to 1
b.any() // true if b.count() > 0
b.none() // true if b.count() == 0
cin >> b // Read bits as '0' and '1' e.g. "10101"
cout << b // Write bits as '0' and '1'
bitset<N> b(s); // Initialize from string s of '0' and '1' or throw invalid_argument()
s=b.template to_string<char>() // Convert to string
x=b.to_ulong() // Convert to unsigned long, throw overflow_error() if bits > 31 set
<valarray>
A valarray is like a fixed sized array or vector that supports
arithmetic operations on all the elements at once. For instance, if
x and y are valarrays of the same size, then x+y is a valarray containing
the sums of the corresponding elements.
Likewise, y=sqrt(x) assigns y[i]=sqrt(x[i]) to each element of y.
In mixed type expressions,
a scalar (element of type T) is promoted to a valarray of the same size
by duplicating it, e.g. x+1 adds 1 to all elements of x.
valarray<T> v(n); // n elements of type T, initially T() or 0
valarray<T> v(x, n); // n copies of x (note arguments are backwards)
valarray<T> v(a, n); // Initialize from array a[0]..a[n-1]
valarray<T> v; // size is 0
v.size() // Number of elements, n
v[i] // i'th element, 0 <= i < n, not checked
v+=x, v+=v // Add x or v[i] to all v[i], also = -= *= /= %= ^= &= |= <<= >>=
v+v, v+x, x+v // Also - * / % ^ & | << >> and unary + - ~ !
sqrt(v) // Also all functions in cmath
x=v.sum() // Sum of all elements
v.shift(n) // Move all v[i] to v[i+n], shift in 0
v.cshift(n) // Move v[i] to v[(i+n) % v.size()]
v.resize(n) // Change size to n, but reset all elements to 0
v.resize(n, x) // Change size to n, set all elements to x
<complex>
A complex supports complex arithmetic. It has real and
imaginary parts of type T. Mixed type expressions promote real
to complex (e.g. double to complex<double> and lower precision
to higher precision (e.g. complex<int> to complex<double>).
complex<T> x; // (0,0), T is a numeric type
complex<T> x=r; // (r,0), convert real r to complex
complex<T> x(r, i); // (r,i)
x=polar<T>(rho, theta); // Polar notation: radius, angle in radians
x.real() // r
x.imag() // i
abs(x) // rho = sqrt(r*r+i*i)
arg(x) // tan(theta) = i/r
norm(x) // abs(x)*abs(x)
conj(x) // (r,-i)
x+y // Also - * / == != = += -= *= /= and unary + -
sin(x) // Also sinh, sqrt, tan, tanh, cos, cosh, exp, log, log10, pow(x,y)
cout << x // Prints in format "(r,i)"
cin >> x // Expects "r", "(r)", or "(r,i)"
<stdexcept>, <exception>
Type Header Thrown by
exception stdexcept, exception
logic_error stdexcept
length_error stdexcept
domain_error stdexcept
out_of_range stdexcept .at(i) (vector/string/deque index out of bounds)
invalid_argument stdexcept, bitset bitset("xxx") (not '0' or '1')
runtime_error stdexcept
range_error stdexcept
overflow_error stdexcept
underflow_error stdexcept
bad_alloc new new, new[] (out of memory)
bad_cast typeinfo dynamic_cast<T&> (can't convert to derived)
bad_typeid typeinfo typeid(*p) when p==0
bad_exception exception
ios_base::failure ios, iostream, fstream istream::clear(), ostream::clear()
Catching a base class catches all derived classes, thus catch(exception
e) catches all of the above types. However, C++ allows throwing
exceptions not derived from exception, so this may not catch
everything. All exceptions provide the following interface:
throw exception(msg) // Throw exception with char* or string msg
throw exception(); // Default msg
catch(exception e) {e.what();} // msg as a char*
class MyError: public exception {
public:
MyError(const string& msg=""): exception(msg) {}
}
C++ Standard Library Functions
<algorithm>
// Operations on ordinary objects
swap(x1, x2); // Swap values of 2 objects of the same type
min(x1, x2); // Smaller of x1 or x2, must be same type
max(x1, x2); // Larger of x1 or x2, must be same type
// Properties of sequences (input iterators)
equal(b, e, b2, eq); // true if [b,e)==[b2,...)
lexicographical_compare(b, e, b2, e2, lt); // true if [b,e)<[b2,e2)
i=min_element(b, e); // Points to smallest in [b,e)
i=max_element(b, e); // Points to largest
n=count(b, e, x); // Number of occurrences of x in [b,e)
n=count_if(b, e, f); // Number of f(x) true in [b,e)
// Searching, i points to found item or end (e) if not found
i=find(b, e, x); // Find first x in [b,e)
i=find_if(b, e, f); // Find first x where f(x) is true
i=search(b, e, b2, e2, eq);// Find first [b2,e2) in [b,e) (forward)
i=find_end(b, e, b2, e2, eq); // Find last [b2,e2) in [b,e) (forward)
i=search_n(b, e, n, x, eq);// Find n copies of x in [b,e) (forward)
p=mismatch(b, e, b2, eq); // Find first *p.first in [b,e) != *p.second in [b2,.) (forward)
i=adjacent_find(b, e, eq); // Find first of 2 equal elements (forward)
// Modifying elements
i=copy(b, e, d); // Copy [b,e) to [d,i)
fill(d, i, x); // Set all in [d,i) to x (forward)
i=fill_n(d, n, x); // Set n elements in [d,i) to x
generate(d, i, f); // Set [d,i) to f() (e.g. rand) (forward)
i=generate_n(d, n, f); // Set n elements in [d,i) to f()
f=for_each(b, e, f); // Call f(x) for each x in [b,e)
i=transform(b, e, d, f); // For x in [b,e), put f(x) in [d,i)
i=transform(b, e, b2, d, f); // For x in [b,e), y in [b2,.), put f(x,y) in [d,i)
replace(b, e, x, y) // Replace x with y in [b,e)
replace_if(b, e, f, y); // Replace with y in [b,e) where f(x) is true
i=replace_copy(b, e, d, x, y); // Copy [b,e) to [d,i) replacing x with y
i=replace_copy_if(b, e, d, f, y); // Copy replacing with y where f(x) is true
// Rearranging sequence elements
sort(b, e, lt); // Sort [b,e) by < (random)
stable_sort(b, e, lt); // Sort slower, maintaining order of equal elements (random)
partial_sort(b, m, e, lt); // Sort faster but leave [m,e) unsorted (random)
nth_element(b, m, e, lt); // Sort fastest but only *m in proper place (random)
iter_swap(b, e); // swap(*b, *e) (forward)
i=swap_ranges(b, e, b2); // swap [b,e) with [b2,i) (forward)
i=partition(b, e, f); // Moves f(x) true to front, [i,e) is f(x) false (bidirectional)
i=stable_partition(b, e, f); // Maintains order within each partition
i=remove(b, e, x); // Move all x to end in [i,e) (forward)
i=remove_if(b, e, f); // Move f(x) true to front in [b,i) (forward)
i=remove_copy(b, e, d, x); // Copy elements matching x to [d,i)
i=remove_copy_if(b, e, d, f); // Copy elements x if f(x) is false to [d,i)
replace(b, e, x1, x2); // Replace x1 with x2 in [b,e)
i=replace_copy(b, e, d, x1, x2); // Copy [b,e) to [d,i) replacing x1 with x2
reverse(b, e); // Reverse element order in [b,e) (bidirectional)
i=reverse_copy(b, e, d); // Copy [b,e) to [d,i) reversing the order (b,e bidirectional)
rotate(b, m, e); // Move [b,m) behind [m,e) (forward)
i=rotate_copy(b, m, e, d); // Rotate into [d,i)
random_shuffle(b, e, f); // Random permutation, f() defaults to rand()
next_permutation(b, e, lt);// Next greater sequence, true if successful (bidirectional)
prev_permutation(b, e, lt);// Previous permutation, true if successful (bidirectional)
// Operations on sorted sequences
i=unique(b, e, eq); // Move unique list to [b,i), extras at end
i=unique_copy(b, e, d, eq); // Copy one of each in [b,d) to [d,i)
i=binary_search(b, e, x, lt); // Find i in [b,e) (forward)
i=lower_bound(b, e, x, lt); // Find first x in [b,e) or where to insert it (forward)
i=upper_bound(b, e, x, lt); // Find 1 past last x in [b,e) or where to insert it (forward)
p=equal_range(b, e, x, lt); // p.first = lower bound, p.second = upper bound (forward)
includes(b, e, b2, e2, lt); // true if [b,e) is a subset of [b2,e2)
i=merge(b, e, b2, e2, d, lt); // Merge [b,e) and [b2,e2) to [d,i)
inplace_merge(b, m, e, lt); // Merge [b,m) and [m,e) to [b,e) (bidirectional)
i=set_union(b, e, b2, e2, d, lt); // [d,i) = unique elements in either [b,e) or [b2,e2)
i=set_intersection(b, e, b2, e2, d, lt); // [d,i) = unique elements in both
i=set_difference(b, e, b2, e2, d, lt); // [d,i) = unique elements in [b,e) but not [b2,e2)
i=set_symmetric_difference(b, e, b2, e2, d, lt); // [d,i) = elements in one but not both
Algorithms never change the size of a container. When copying, the
destination must be large enough to hold the result.
int a[5]={3,1,4,1,6};
vector
<numeric>
In the following, plus, minus, and times are
optional functions taking 2 arguments x and y that return x+y, x-y,
and x*y respectively, e.g. int plus(int x, int y) {return x+y;}
x=accumulate(b, e, x, plus); // x + sum over [b,e)
x=inner_product(b, e, b2, x, plus, times); // x + sum [b,e)*[b2,e2)
adjacent_difference(b, e, minus); // for i in (b,e) *i -= i[-1]
partial_sum(b, e, plus); // for i in [b,e) *i += sum [b,i)
<iterator>
back_inserter(c); // An iterator that appends to container c
front_inserter(c); // Inserts at front of c
inserter(c, p); // Inserts in front of p
ostream_iterator<T>(out, cp); // Writes to ostream separated by char* cp (default " ")
istream_iterator<T>(in); // An input iterator that reads T objects from istream
The most common use is to copy to an empty vector, deque, or list.
vector<int> from(10), to;
copy(from.begin(), from.end(), back_inserter(to));
<functional>
vector<int> v(10);
sort(v.begin(), v.end(), greater<int>()); // Sort v in reverse order
int x=accumulate(v.begin(), v.end(), 1, multiplies<T>); // Product of elements
The following create function objects that take one or two parameters
x and y of type T and return the indicated expression, i.e.,
equal_to<int>()(3,4) returns false.
// Predicates (return bool)
equal_to<T>() // x==y
not_equal_to<T>() // x!=y
greater<T>() // x>y
less<T>() // x<y
greater_equal<T>() // x>=y
less_equal<T>() // x<=y
logical_and<bool>() // x&&y
logical_or<bool>() // x||y
logical_not<bool>() // !x (unary)
// Arithmetic operations (return T)
plus<T>() // x+y
minus<T>() // x-y
multiplies<T>() // x*y
divides<T>() // x/y
modulus<T>() // x%y
negate<T>() // -x (unary)
A binder converts a 2-argument function object into a 1-argument
object by binding a fixed value c to the other argument, e.g.
bind2nd(less<int>(), 10) returns a function object that takes one
argument x and returns true if x<10.
bind1st(f, c) // An object computing f(c,y)
bind2nd(f, c) // An object computing f(x,c)
i=find_if(v.begin(), v.end(), bind2nd(equal_to<int>(), 0)); // Find first 0
The following convert ordinary functions and member functions into
function objects. All functions must be converted to be passed to
bind1st and bind2nd. Member functions must also be converted to be
passed to algorithms.
ptr_fun(f) // Convert ordinary function f to object
mem_fun(&T::f) // Convert member function of class T
mem_fun_ref(T::f) // Same
i=find_if(v.begin(), v.end(), mem_fun(&string::empty)); // Find ""
transform(v.begin(), v.end(), v.begin(), bind2nd(ptr_fun(pow), 2.0)); // Square elements
not1() and not2() negate a unary or binary function object.
not1(f) // Object computing !f(x)
not2(f) // Object computing !f(x,y)
i=find_if(v.begin(), v.end(), not1(bind2nd(equal_to<int>(), 0))); // Find nonzero
<new>
void handler() {throw bad_alloc();} // The default
set_new_handler(handler);
new(nothrow) may be used in place of new. If
out of memory, it returns 0 rather than throw bad_alloc.
int* p = new(nothrow) int[1000000000]; // p may be 0
C Library Functions
The C library is provided for backwards compatibility with the C language.
Because C lacked namespaces, all types and functions were defined globally.
For each C header, C++ provides an additional header by prefixing "c"
and dropping the ".h" suffix, which places everything in namespace std.
For instance, <stdio.h> becomes <cstdio>.
<cstdlib>
atoi(s); atol(s); atof(s);// Convert char* s to int, long, double e.g. atof("3.5")
abs(x); labs(x); // Absolute value of numeric x as int, long
rand(); // Pseudo-random int from 0 to RAND_MAX (at least 32767)
srand(n); // Initialize rand(), e.g. srand(time(0));
system(s); // Execute OS command s, e.g. system("ls");
getenv(s); // Environment variable or 0 as char*, e.g. getenv("PATH");
exit(n); // Kill program, return status n, e.g. exit(0);
void* p = malloc(n); // Allocate n bytes or 0 if out of memory. Obsolete, use new.
p = calloc(n, 1); // Allocate and set to 0 or return NULL. Obsolete.
p = realloc(p, n); // Enlarge to n bytes or return NULL. Obsolete.
free(p); // Free memory. Obsolete: use delete
<cctype>
isalnum(c); // Is c a letter or digit?
isalpha(c); isdigit(c); // Is c a letter? Digit?
islower(c); isupper(c); // Is c lower case? Upper case?
isgraph(c); isprint(c); // Printing character except/including space?
isspace(c); iscntrl(c); // Is whitespace? Is a control character?
ispunct(c); // Is printing except space, letter, or digit?
isxdigit(c); // Is hexadecimal digit?
c=tolower(c); c=toupper(c); // Convert c to lower/upper case
<cmath>
sin(x); cos(x); tan(x); // Trig functions, x in radians
asin(x); acos(x); atan(x);// Inverses
atan2(y, x); // atan(y/x)
sinh(x); cosh(x); tanh(x);// Hyperbolic
exp(x); log(x); log10(x); // e to the x, log base e, log base 10
pow(x, y); sqrt(x); // x to the y, square root
ceil(x); floor(x); // Round up or down (as a double)
fabs(x); fmod(x, y); // Absolute value, x mod y
<ctime>
clock()/CLOCKS_PER_SEC; // Time in seconds since program started
time_t t=time(0); // Absolute time in seconds or -1 if unknown
tm* p=gmtime(&t); // 0 if UCT unavailable, else p->tm_X where X is:
sec, min, hour, mday, mon (0-11), year (-1900), wday, yday, isdst
asctime(p); // "Day Mon dd hh:mm:ss yyyy\n"
asctime(localtime(&t)); // Same format, local time
<cstring>
strcpy(dst, src); // Copy src to dst. Not bounds checked
strcat(dst, src); // Concatenate to dst. Not bounds checked
strcmp(s1, s2); // Compare, <0 if s1<s2, 0 if s1==s2, >0 if s1>s2
strncpy(dst, src, n); // Copy up to n chars, also strncat(), strncmp()
strlen(s); // Length of s not counting \0
strchr(s,c); strrchr(s,c);// Address of first/last char c in s or 0
strstr(s, sub); // Address of first substring in s or 0
// mem... functions are for any pointer types (void*), length n bytes
memcpy(dst, src, n); // Copy n bytes from src to dst
memmove(dst, src, n); // Same, but works correctly if dst overlaps src
memcmp(s1, s2, n); // Compare n bytes as in strcmp
memchr(s, c, n); // Find first byte c in s, return address or 0
memset(s, c, n); // Set n bytes of s to c
<cstdio>
FILE* f=fopen("filename", "r"); // Open for reading, NULL (0) if error
// Mode may also be "w" (write) "a" append, "a+" random access read/append,
// "rb", "wb", "ab", "a+b" are binary
fclose(f); // Close file f
fprintf(f, "x=%d", 3); // Print "x=3" Other conversions:
"%5d %u %-8ld" // int width 5, unsigned int, long left justified
"%o %x %X %lx" // octal, hex, HEX, long hex
"%f %5.1f" // double: 123.000000, 123.0
"%e %g" // 1.23e2, use either f or g
"%c %s" // char, char*
"%%" // %
sprintf(s, "x=%d", 3); // Print to array of char s
printf("x=%d", 3); // Print to stdout (screen unless redirected)
fprintf(stderr, ... // Print to standard error (not redirected)
getc(f); // Read one char (as an int, 0-255) or EOF (-1) from f
ungetc(c, f); // Put back one c to f
getchar(); // getc(stdin);
putc(c, f) // fprintf(f, "%c", c);
putchar(c); // putc(c, stdout);
fgets(s, n, f); // Read line including '\n' into char s[n] from f. NULL if EOF
gets(s) // fgets(s, INT_MAX, f); no '\n' or bounds check
fread(s, n, 1, f); // Read n bytes from f to s, return number read
fwrite(s, n, 1, f); // Write n bytes of s to f, return number written
fflush(f); // Force buffered writes to f
fseek(f, n, SEEK_SET); // Position binary file f at n
// or SEEK_CUR from current position, or SEEK_END from end
ftell(f); // Position in f, -1L if error
rewind(f); // fseek(f, 0L, SEEK_SET); clearerr(f);
feof(f); // Is f at end of file?
ferror(f); // Error in f?
perror(s); // Print char* s and last I/O error message to stderr
clearerr(f); // Clear error code for f
remove("filename"); // Delete file, return 0 if OK
rename("old", "new"); // Rename file, return 0 if OK
f = tmpfile(); // Create temporary file in mode "wb+"
tmpnam(s); // Put a unique file name in char s[L_tmpnam]
char filename[100]; // Cannot be a string
printf("Enter filename\n"); // Prompt
gets(filename, 100, stdin); // Read line ending in "\n\0"
filename[strlen(filename)-1]=0; // Chop off '\n';
FILE* f=fopen(filename, "rb"); // Open for reading in binary mode
if (f) { // Open OK?
fseek(f, 0, SEEK_END); // Position at end
long n=ftell(f); // Get position
printf("%s has %ld bytes\n", filename, n);
fclose(f); // Or would close when program ends
}
else
perror(filename); // fprintf(stderr, "%s: not found\n", filename);
// or permission denied, etc.
printf(), fprintf(), and sprintf() accept a variable
number of arguments, one for each "%" in the format string, which must
be the appropriate type. The compiler does not check for this.
printf("%d %f %s", 2, 2.0, "2"); // OK
printf("%s", 5); // Crash: expected a char* arg, read from address 5
printf("%s"); // Crash
printf("%s", string("hi")); // Crash: use "hi" or string("hi").c_str()
<cassert>
assert(e); // If e is false, print message and abort
#define NDEBUG // (before #include <assert.h>), turn off assert
Classes
class T { // Create a new type T
private: // Members are visible only to member functions of T (default)
public: // Members are visible wherever T is visible
// Type, object, and function declarations
};
T::m; // Member m of type T
T x; // Create object x of type T
x.m; // Member m of object x
T* p=&x; p->m; // Member m of object pointed to by p
Typically the data structure is private, and functionality is provided
by member functions. Member function definitions should be separated from
the declaration and written outside the class definition, or else they
are assumed to be inline (which is appropriate for short functions).
A member function should be declared const (before the opening brace)
if it does not modify any data members. Only const member functions may
be called on const objects.
class Complex { // Represents imaginary numbers
private:
double re, im; // Data members, represents re + im * sqrt(-1)
public:
void set(double r, double i) {re=r; im=i;} // Inlined member function definition
double real() const {return re;} // const - does not modify data members
double imag() const; // Declaration for non-inlined function
};
double Complex::imag() const {return im;} // Definition for imag()
int main() {
Complex a, b=a; // Objects of type Complex
a.set(3, 4); // Call a member function
b=a; // Assign b.re=a.re; b.im=a.im
b==a; // Error, == is not defined
cout << a.re; // Error, re is private
cout << a.real(); // OK, 3
cout << Complex().real(); // OK, prints an undefined value
Complex().set(5, 6); // Error, non-const member called on const object
class::class(parameter list): member(value), member(value) { code...}
class Complex {
public:
Complex(double r=0, double i=0): re(r), im(i) {} // Constructor
~Complex() {} // Destructor
// Other members...
};
Complex a(1,2), b(3), c=4, d; // (1,2) (3,0) (4,0) (0,0)
Complex(3, 4).real(); // 3
a = 5; // Implicit a = Complex(5) or a = Complex(5, 0)
void assign_if(bool, Complex&, const Complex&);
assign_if(true, a, 6); // Implicit Complex(6) passed to third parameter
assign_if(true, 6, a); // Error, non-const reference to Complex(6), which is const
class Complex {
public:
Complex operator + (const Complex& b) const { // const because a+b doesn't change a
return Complex(re+b.re, im+b.im);
}
// ...
};
Complex operator - (const Complex& a, const Complex& b) {
return Complex(a.real()-b.real(), a.imag()-b.imag());
}
Complex a(1, 2), b(3, 4);
a+b; // OK, a.operator+(b) == Complex(4, 6)
a-b; // OK, operator-(a, b) == Complex(-2, -2)
a+10; // OK, Complex(1, 12), implicit a+Complex(10, 0)
10+a; // Error, 10 has no member operator+(Complex)
a-10; // OK, Complex(1, -8)
10-a; // OK, Complex(7, -4)
class Complex {
friend Complex operator-(const Complex&, const Complex&);
friend class T; // All member functions of class T are friends
// ...
};
class Complex {
public:
operator double() const {return re;}
// ...
}
Complex a(1, 2);
a-10; // Error, double(a)-10 or a-Complex(10) ?
a-Complex(10); // Complex(-9, 2);
double(a)-10; // -9
class Complex {
explicit Complex(double r=0, double i=0);
// ...
};
Complex a=1; // Error
Complex a(1); // OK
a-10; // OK, double(a)-10 = -9
a-Complex(10); // OK, Complex(-9, 0)
template <class T>
class Complex {
T re, im;
public:
T real() const {return re;}
T imag() const {return im;}
Complex(T r=0, T i=0);
friend Complex<T> operator - (const Complex<T>&, const Complex<T>&);
};
template <class T>
Complex<T>::Complex(T r, T i): re(r), im(i) {}
Complex<int> a(1, 2); // Complex of int
Complex<double> b(1.0, 2.0); // Complex of double
a=a-Complex<int>(3, 4); // Complex<int>(-2, -2)
Complex<Complex<double> > c(b, b); // Note space, not >>
c.real().imag(); // 2.0
Templates can have default arguments and int parameters. The argument
to an int parameter must be a value known at compile time.
template <class T, class U=T, int n=0> class V {};
V<double, string, 3> v1;
V<char> v2; // V<char, char, 0>
template <class T>
class Vector {
private:
T* data; // Array of n elements
int n; // size()
public:
typedef T* iterator; // Vector
A type defined in a class is accessed through
class::type
Vector<int>::iterator p; // Type is int*
Vector<int>::const_iterator cp; // Type is const int*
Member functions may be overloaded on const.
Overloaded member functions need
not have the same return types. const member functions should not
return non-const references or pointers to data members.
Vector<int> v(10); // Uses non-const [], begin(), end()
const Vector<int> cv(10); // Uses const [], begin(), end()
cv=v; // Error, non-const operator= called on cv
v[5]=cv[5]; // OK. assigns to int&
cv[5]=v[5]; // Error, assigns to const int&
p=cv.begin(); // Error, would allow *p=x to write into cv
cp=cv.begin(); // OK because can't assign to *cp
template <class T> class Vector {
public:
// Reverse iterator for Vector, i.e. ++p goes to the previous element.
class reverse_iterator {
private:
T* p; // Points to current element
public:
// typedefs needed to work with <algorithm> functions
typedef std::random_access_iterator_tag iterator_category; // Defined in <iterator>
typedef T value_type; // Type of element
typedef ptrdiff_t difference_type; // Result of iterator subtraction, usually int
typedef T* pointer; // Type returned by operator ->
typedef T& reference; // Type returned by operator *
reverse_iterator(T* a=0): p(a) {} // Implicit conversion from T* and iterator
iterator base() const {return p;} // Convert to normal iterator
// Forward operators
reverse_iterator& operator++() {--p; return *this;} // prefix
reverse_iterator operator++(int); // postfix, we pretend it's binary
reference operator*() const {return *p;}
pointer operator->() const {return p;} // We pretend it's unary
bool operator==(Vector<T>::reverse_iterator b) const {return p==b.p;}
bool operator!=(Vector<T>::reverse_iterator b) const {return p!=b.p;}
// Also, bidirectional and random operators
};
reverse_iterator rbegin() {return end()-1;}
reverse_iterator rend() {return begin()-1;}
// Other members...
};
// Code for postfix ++
template <class T>
inline Vector<T>::reverse_iterator Vector::reverse_iterator::operator++(int dummy) {
Vector<T>::reverse_iterator result = *this;
++*this;
return result;
};
// Print a Vector in reverse order
int main() {
Vector<int> a(10);
for (Vector<int>::reverse_iterator p=a.rbegin(); p!=a.rend(); ++p)
cout << *p << endl;
vector<T> supplies random
reverse_iterator and const_reverse_iterator
as above. Const iterators would typedef pointer as const T*
and reference as const T&.
class Counter {
static int count; // Number of Counters that currently exist (private)
public:
static int get() {return count;}
Counter() {++count;}
~Counter() {--count;}
Counter(const Counter& c) {++count;} // Default would be wrong
Counter& operator=(const Counter& c) {return *this;} // Default would be OK
};
int Counter::count = 0; // Initialize here, OK if private
main() {
Counter a, b, c;
cout << b.get(); // 3
cout << Counter::get(); // 3
}
Inheritance
Inheritance is used to write a specialized or enhanced version of
another class. For example, an ofstream is a type of
ostream.
class D: public B defines class D as
derived from (subclass of) base class (superclass) B,
meaning that D inherits
all of B's members, except the constructors, destructor, and assignment
operator. The default behavior of these special member functions is to treat
the base class as a data member.
class String: public Vector<char> {
public:
String(const char* s=""): Vector<char>(strlen(s)) {
copy(s, s+strlen(s), begin()); // Inherits Vector<char>::begin()
}
};
String a="hello"; // Calls Vector<char>::Vector(5);
a.size(); // 5, inherits Vector<char>::size()
a[0]='j'; // "jello", inherits Vector<char>::operator[]
String b=a; // Default copy constructor uses Vector's copy constructor on base part
b=a; // Default = calls Vector's assignment operator on base part
The default destructor String::~String() {} is correct,
since in the process of destroying a String, the base is also
destroyed, calling Vector<char>::~Vector() {delete data[];}.
Since there is no need to write a destructor, there is no need to
redefine copying or assignment either.
class B {
protected:
int x;
} b; // Declare class B and object b
b.x=1; // Error, x is protected
class D: public B {
void f() {x=1;} // OK
};
By default, a base class is private, making all inherited members
private. Private base classes are rare and typically used as
implementations rather than specializations (A string is a vector,
but a stack is not).
class Stack: Vector<int> { // or class Stack: private Vector<int>
public:
bool empty() const {return size()==0;} // OK
} s;
s.size(); // Error, private
s.empty(); // OK, public
class ios {...}; // good(), binary, ...
class fstreambase: public virtual ios {...}; // open(), close(), ...
class istream: public virtual ios {...}; // get(), operator>>(), ...
class ifstream: public fstreambase, public istream { // Only 1 copy of ios
ifstream(): fstreambase(), istream(), ios() {...} // Normally ios() would be omitted
};
Polymorphism
Polymorphism is the technique of defining a common interface for a
hierarchy of classes. To support this, a derived object is allowed
wherever a base object is expected. For example,
String s="Hello";
Vector<char> v=s; // Discards derived part of s to convert
Vector<char>* p=&s; // p points to base part of s
try {throw s;} catch(Vector<char> x) {} // Caught with x set to base part of s
s=Vector<char>(5); // Error, can't convert base to derived
// Allow output of Vector<char> using normal notation
ostream& operator << (ostream& out, const Vector<char>& v) {
copy(v.begin(), v.end(), ostream_iterator<char>(out, "")); // Print v to out
return out; // To allow (cout << a) << b;
}
cout << s; // OK, v refers to base part of s
ofstream f("file.txt");
f << s; // OK, ofstream is derived from ostream
class Shape {
public:
virtual void draw() const;
virtual ~Shape() {}
};
class Circle: public Shape {
public:
void draw() const; // Must use same parameters, return type, and const
};
Shape s; s.draw(); // Shape::draw()
Circle c; c.draw(); // Circle::draw()
Shape& r=c; r.draw(); // Circle::draw() if virtual
Shape* p=&c; p->draw(); // Circle::draw() if virtual
p=new Circle; p->draw(); // Circle::draw() if virtual
delete p; // Circle::~Circle() if virtual
class Shape {
protected:
Shape(); // Optional, but default would be public
public:
virtual void draw() const = 0; // Pure virtual, no definition
virtual ~Shape() {}
};
// Circle as before
Shape s; // Error, protected constructor, no Shape::draw()
Circle c; // OK
Shape& r=c; r.draw(); // OK, Circle::draw()
Shape* p=new Circle(); // OK
Run time type identification
C++ provides for run time type identification, although this usually
indicates a poor design.
dynamic_cast<T>(x) checks at run time whether a base pointer
or reference is to a derived object, and if so, does a conversion.
The base class must have at least one virtual function to use run time
type checking.
#include <typeinfo> // For typeid()
typeid(*p)==typeid(T) // true if p points to a T
dynamic_cast<T*>(p) // Convert base pointer to derived T* or 0.
dynamic_cast<T&>(r) // Convert base reference to derived T& or throw bad_cast()
For example,
class B {public: virtual void f(){}};
class D: public B {public: int x;} d; // Bad design, public member in D but not B
B* p=&d; p->x; // Error, no B::x
D* q=p; q->x; // Error, can't convert B* to D*
q=(D*)p; q->x; // OK, but reinterpret_cast, no run time check
q=dynamic_cast<D*>(p); if (q) q->x; // OK
Other Types
typedef defines a synonym for a type.
typedef char* Str; // Str is a synonym for char*
Str a, b[5], *c; // char* a; char* b[5]; char** c;
char* d=a; // OK, really the same type
enum Weekday {MON,TUE=1,WED,THU,FRI}; // Type declaration
enum Weekday today=WED; // Object declaration, has value 2
today==2 // true, implicit int(today)
today=Weekday(3); // THU, conversion must be explicit
enum {N=10}; // Anonymous enum, only defines N
int a[N]; // OK, N is known at compile time
enum {SAT,SUN} weekend=SAT; // Object of anonymous type
struct Complex {double re, im;}; // Declare type
Complex a, b={1,2}, *p=&b; // Declare objects
a.re = p->im; // Access members
union U {int i; double d;}; // sizeof(U) is larger of int or double
U u; u.i=3; // overwrites u.d
// A variant record
class Token {
enum {INT, DOUBLE} type; // which field is in use?
union {int i; double d;} value; // An anonymous union
public:
void print() const {
if (type==INT) cout << value.i;
else cout << value.d;
}
};
class Complex {public: double re, im;} a, b={1,2}, *p=&b;
Program Organization
class Complex {
double real() const {return re;} // OK
double re, im;
};
// prog.h // prog1.cpp // prog2.cpp
extern int x; #include "prog.h" #include "prog.h"
int f(); int x=0; int f() {
int main() { return x;
f(); }
return 0;
}
To compile,
g++ prog1.cpp prog2.cpp -o prog
This produces two object files (prog1.o, prog2.o), and then links
them to produce the executable prog. g++ also accepts .o
files, which are linked only, saving time if the .cpp
file was not changed. To compile without linking, use -c.
To optimize (compile slower but run faster), use -O.
file: files which should be older than file
(tab) commands to update file
Dependencies may be in any order. The Makefile is executed repeatedly
until all dependencies are satisfied.
# Makefile comment
prog: prog1.o prog2.o
g++ prog1.o prog2.o -o prog
prog1.o: prog1.cpp prog.h
g++ -c prog1.cpp
prog2.o: prog2.cpp prog.h
g++ -c prog2.cpp
Compiler options for g++. Other compilers may vary.
g++ file1.cpp Compile, produce executable a.out in UNIX
g++ file1.cpp file2.o Compile .cpp and link .o to executable a.out
g++ -Wall Turn on all warnings
g++ -c file1.cpp Compile to file1.o, do not link
g++ -o file1 Rename a.out to file1
g++ -O Optimize executable for speed
g++ -v Verbose mode
g++ -DX=Y Equivalent to #define X Y
g++ --help Show all g++ options
gxx file1.cpp Compile in Windows MS-DOS box (DJGPP) to A.EXE
Creating Libraries (namespaces)
Libraries usually come in the form of a header and an object (.o)
file. To use them, #include "header.h" and link the .o
file using g++. If the .o was compiled in C rather than C++,
then indicate this with extern "C" {} to turn off name mangling.
C++ encodes or "mangles" overloaded function names to allow them to be linked,
but C does not since it doesn't allow overloading.
extern "C" { // Turn off name mangling
#include "header.h" // Written in C
}
When writing your own library, use a unique namespace name to prevent
conflicts with other libraries. A namespace may span multiple
files. Types, objects, and functions declared in a namespace N must
be prefixed with N:: when used outside the namespace, or there must
be a using namespace N; in the current scope.
#ifndef MYLIB_H // mylib.h, or use #if !defined(MYLIB_H)
#define MYLIB_H
#include <string>
// No using statement
namespace mylib {
class B {
public:
std::string f(); // No code
}
}
#endif
// mylib.cpp, becomes mylib.o
#include <string>
#include "mylib.h"
using namespace std; // OK
namespace mylib {
string B::f() {return "hi";}
}
#define could be used to create constants through text substitution,
but it is better to use const to allow type checking.
#define X Y has the effect of replacing symbol X with
arbitrary text Y before compiling, equivalent to the g++ option -DX=Y.
Each compiler usually defines a different set of symbols, which
can be tested with #if, #ifdef, #ifndef, #elsif, #else,
and #endif.
#ifdef unix // Defined by most UNIX compilers
// ...
#else
// ...
#endif
Preprocessor statements are one line (no semicolon). They perform
text substitutions in the source code prior to compiling.
#include <header> // Standard header
#include "header.h" // Include header file from current directory
#define X Y // Replace X with Y in source code
#define f(a,b) a##b // Replace f(1,2) with 12
#define X \ // Continue a # statement on next line
#ifdef X // True if X is #defined
#ifndef X // False if X is #defined
#if !defined(X) // Same
#else // Optional after #if...
#endif // Required
History of C++
/* Copy argv[1] to buf and print it */
#include <stdio.h> /* No cout, use printf() */
#include <string.h> /* No string type, use char* */
#include <stdlib.h> /* No new/delete, use malloc/free */
main(argc, argv) /* Return type defaults to int */
int argc; /* Old style parameter declaration, no type checking */
char** argv;
{ /* No namespace std */
char* buf; /* All declarations before the first statement */
if (argc>1) {
buf=(char*)malloc((strlen(argv[1])+1)*sizeof(char)); /* Cast optional */
strcpy(buf, argv[1]); /* Can't assign, no range check */
printf("%s\n", buf); /* Arguments not type checked */
free(buf); /* No delete */
}
} /* Return value is undefined (unchecked) */
unsigned long long bigzero=0LLU;
Further Reading